Table of Contents
Post-Lesson Activity
Conclusion: Summarise the key points that were discussed during the class. Assign homework related to the topic, it can be a research paper, or a presentation. Note: This lesson plan can be adapted and modified to suit the specific needs and abilities of the students in the class. And feel free to adjust the game to be more ac-cessible for Visually Impaired students and students with dyslexia. Also, it’s important to involve the students in the game design, allow them to share their ideas and suggestions. Gamification is an excellent tool to make learning fun and interactive, and it can help students with visual impairments and dyslexia to better engage with the material, by making it more interactive and dynamic. |