Tech Game

Instructor

Ancient Greece and Rome

3 Lessons

40 minutes 0 Enrolled

Overview

Each of your students may have a different degree of disability, and different needs. When work-ing with deaf students, use video materials with subtitles and/or sign language. Use audio materials when working with visually impaired or blind students. Try to create materials in Braille as well. When working with dyslexic students, use materials with large text and a friendly format When working with an autistic child, keep in touch with his parents, they can help identify the learners’ needs. When working with children with other cognitive limitations, adapt the information to their processing capabilities. Familiarize yourself with the principles of Universal Design for Learning (UDL; https://teaching.cornell.edu/teaching-resources/designing-your-course/univer-sal-design-learning), apply them in your lessons.

Includes

  • Materials:
  • needed:
  • -Images of ancient Greek and Roman timekeeping devices (e.g., sundials, water clocks)
  • -A board game (or a printable board game template that can be filled in)
  • -Flashcards with key terms related to time in ancient Greece and Rome (e.g., hour, day, month, year)

Requirements

  • Web Resources :
  • https://www.coreknowledge.org/wp-content/uploads/2018/03/CKHG_G6_U2_AGR_SR.pdf
  • https://www.britannica.com/topic/history-of-Europe/Greeks-Romans-and-barbarians
  • https://multcolib.org/blog/20131231/life-ancient-rome-and-greece
  • https://www.youtube.com/watch?v=Sxpd3Cc6c5Y

Audience

  • Outcomes :
  • Student (depending on the degree and type of disability):
  • - reacts to the graphics presented in the lesson
  • - can assign a graphic to a name or event
  • - is able to build a simple statement on a given topic
  • - is able to build a statement on a given topic and supplement it with source materials

What Will I Learn?

  • Objectives :
  • Students will understand the concept of time in ancient Greece and Rome and will be able to recognize and use key terms related to time in context.
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