Tech Game

Instructor

The Birth of the Internet: 1965-1995 (US)

3 Lessons

40 minutes 0 Enrolled

Overview

Each of your students may have a different degree of disability, and different needs. When working with deaf students, use video materials with subtitles and/or sign language. Use audio materials when working with visually impaired or blind students. Try to create materials in Braille as well. When work-ing with dyslexic students, use materials with large text and a friendly format When working with an autistic child, keep in touch with his parents, they can help identify the learners’ needs. When working with children with other cognitive limitations, adapt the information to their processing capabilities. Familiarize yourself with the principles of Universal Design for Learning (UDL; https://teaching.cor-nell.edu/teaching-resources/designing-your-course/universal-design-learning), apply them in your lessons.

Includes

  • Materials: Multimedia presentation, internet graphics, websites.

Requirements

  • Web Resources :
  • https://www.usg.edu/galileo/skills/unit07/internet07_02.phtml
  • https://home.cern/science/computing/birth-web
  • https://www.scienceandmediamuseum.org.uk/objects-and-stories/short-history-internet
  • https://www.internetsociety.org/internet/history-internet/brief-history-internet/
  • https://www.youtube.com/watch?v=36H6z1Uq6gI
  • https://www.youtube.com/watch?v=khajeqHUQ7Q
  • https://www.youtube.com/watch?v=gZlNNiI-hq0
  • https://www.youtube.com/watch?v=zdvzEqoQiKQ
  • https://www.youtube.com/watch?v=rLNZMyegB_s
  • https://www.youtube.com/watch?v=UH0m2rhu_Nk

Audience

  • Outcomes :
  • Student (depending on the degree and type of disability):
  • - reacts to the graphics presented in the lesson
  • - can assign a graphic to a name or device
  • - is able to build a simple statement on a given topic
  • - is able to build a statement on a given topic and supplement it with source materials

What Will I Learn?

  • Objectives :
  • Getting to know the history of the creation of the Internet. From military secrecy to civil utility. Tools for information transfer, education, private interpersonal communication, e-commerce and many other applications.
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